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INFO : DoTA 2 Untuk 2011

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ironman2000
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INFO : DoTA 2 Untuk 2011

Postby ironman2000 » Thu Oct 28, 2010 11:16 pm

INFO : DoTA 2 Untuk 2011

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Game favorit untuk LAN Party, Defense of The Ancient alias DoTA akan dibuatkan sekuelnya bernama DoTA 2. Tidak seperti versi sebelumnya, sekuel game ini resmi diusung oleh Valve.

Sudah bukan kejutan besar lagi kalau Valve akhirnya mengusung sekuel dari game DoTA. Mereka juga telah merekrut Icefrog, developer yang mengelola mod DoTA paling populer, DoTA-AllStars.

Seperti dikutip detikINET dari 1Up, Kamis (14/10/2010), Valve telah resmi mengumumkan DoTA 2 yang rencananya akan hadir pada 2011. Salah satu janji Valve adalah, dasar dari game itu tak akan banyak berubah dibandingkan DoTA yang sekarang populer.

"Icefrog adalah salah satu developer paling cerdas yang pernah kami temui. Dia telah banyak membuat keputusan tepat selama bertahun-tahun membangun produk ini," ujar Erik Johnson, pimpinan proyek DoTA 2 dari Valve.

Apa Saja Isi DoTA 2?

Valve menjanjikan, DoTA 2 akan menyertakan seluruh heroes dari DoTA-AllStars. Demikian juga dengan semua jalur upgrade, item dan skill-nya akan tetap ada dalam DoTA 2.

Perbedaan mencolok, lanjut Valve, adalah engine Source yang digunakan. Beberapa upgrade grafis akan terbawa dari engine tersebut, ditambah kemampuan tambahan seperti Voice Chat.

Fokus game ini tentunya tetap pada Multiplayer. Namun Valve menyediakan kemampuan untuk bot (artificial intelligence / AI) mengambil alih kendali jika koneksi pemain tertentu tiba-tiba putus di tengah permainan.

DoTA 2 akan hadir untuk PC dan Mac pada 2011. Game ini akan dirilis secara ritel, yang kemungkinan akan membuka pintu bagi banyak pemain-pemain baru yang selama ini belum kenal DoTA.

SOURCE:Megindo.net



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Re: INFO : DoTA 2 Untuk 2011

Postby Evanthom » Thu Oct 28, 2010 11:20 pm

first blood!!

uoo.. di tunngu nih dota 2 nya..
semoga tetap keren.. :yay:


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Re: INFO : DoTA 2 Untuk 2011

Postby redia » Fri Oct 29, 2010 12:28 am

Double kill...

kyknya mantep.... :sm:


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Re: INFO : DoTA 2 Untuk 2011

Postby aryaarya7x » Fri Oct 29, 2010 5:11 am

kalo di develop valve, berarti nanti basis nya bukan warcraft 3 lagi ya ?
bener ga ? :?:


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Re: INFO : DoTA 2 Untuk 2011

Postby quanza » Fri Oct 29, 2010 8:26 am

tepat. berarti charnya bukan dari blizzard lagi. dan wa agak kurag yakin, soalnya IceFrog uda bertahun2 nolak kerjasama sama developer. makanya wa agak kaget,....

well, at least its Valve. steam gampang dijamu, ga kaya blizzard yang suka ribet2.


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Re: INFO : DoTA 2 Untuk 2011

Postby SouL » Fri Oct 29, 2010 9:51 am

mantab nih.. tapi udah berencana resign dari dota..... :(


(¯`v´¯) daisuki dakara..
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(¸.•´ (¸.•´ .•´ ¸¸.•¨¯`•.

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Re: INFO : DoTA 2 Untuk 2011

Postby quanza » Fri Oct 29, 2010 1:20 pm

wa malah udah lama resign,.... :3

btw
http://gameinformer.com/b/features/arch ... tails.aspx

mantep jga keknya,...

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Valve's approach to Dota 2 is unusual in that the gameplay itself is remaining almost entirely untouched. "Our first reaction is to assume that [design elements are] there for a reason," project lead Erik Johnson explains. "IceFrog is one of the smartest designers we've ever met. He's made so many good decisions over the years in building the product. He virtually never makes a decision that doesn't have some reasoning behind it and a way to pick apart the logic behind it." This approach means that Dota 2 basically is DotA-Allstars with new technology.

DotA-Allstars' roster of 100+ heroes is being brought over in its entirety. The single map games take place on is functionally identical to the one that you can download for free today in the Warcraft III mod. Items, skills, and upgrade paths are unchanged. Some hero skills work slightly better due to being freed from the now-ancient Warcraft III engine, but Dota 2 will be instantly familiar to any DotA player.

A few things will make significant differences to players making the transition. Dota 2 uses Valve's Source engine, so the game is much prettier. Source itself is getting a few upgrades, including improved global lighting and true cloth simulation. Dota 2's integrated voice chat is a huge step up from having to set up your own Ventrilo server, and the speed of voice communication is very nearly a requirement for a game as team-focused as DotA.

AI bots will take over for disconnected players, and will be available to play against in unranked training matches as well. However, don't get your hopes up for a full-fledged single-player game, though. Johnson says, "Our goal with the AI is just that their experience isn't destroyed just because one person couldn't finish the game."

The visual style is remarkable for retaining the somewhat cartoony feel that the Warcraft III version of DotA-Allstars is built around, while going in a few different directions. "I think there are functional aspects to the art that are pretty significant to the players," Johnson muses. The environment, particularly in the forests that fill in the map between the three lanes that the NPC armies follow, uses a desaturated color scheme to give the colorful heroes and abilities some visual pop. The sizable art team is putting a lot of work into making the shapes and animations of each hero distinct to the point that players will be able to instantly identify any hero they see and quickly gauge the threat level of any situation.

The game will also feature a ton of custom voice work. You'll get amusing lines from heroes as they deny the enemy team last hits on creeps, and champions who have backstory connections will trade quips when nearby.

The bulk of innovation in Dota 2, however, is ancillary to the gameplay itself. Valve is upgrading Steamworks (the company's backend technologies for matchmaking and other gameplay and community-related things) to allow them to create in-game rewards for participating in the Dota 2 community. The idea is to have everything a player does in or out of game tie back into their online identity. Like the improvements to Source, the Steamworks upgrades will be available to third-party developers who choose to use Valve's tools when Dota 2 launches in 2011.

At a basic level, posting useful feedback or participating in constructive discussions on the forums will contribute to your standing in the community in a visible way. Valve doesn't have the specifics on how this will work nailed down yet. Will you get points that contribute to a visible ranking, like a Gamerscore? Will your posts need to be recommended by other community members to count for anything? What counts as a constructive discussion? These questions are all being actively explored at the moment. Valve assures us that the designers have a slew of awesome ideas for how to implement rewards in a way that’s visible to the rest of the community, but there are no details to announce yet. "When we talk about this identity that exists inside and outside the game, we don't think we're anywhere near it with what exists on Steam right now," Johnson admits.

If this was just about getting points for posting comments, though, we wouldn't waste your time by telling you about it. Dota 2 goes much farther than that. Everything from unlocking new skins for your favorite hero to getting a unique title for writing a strategy guide is on the table. Valve has ambitious plans (for which, again, there are no specifics to share) to host everything themselves and provide the best framework for the community to interact with each other. The idea is to reduce the social friction inherent in having to dig around a bunch of different fansites and wikis to find what you're looking for.



wow. quite mouthfull,....

berarti emang harus upgrade PC kalo mau main ini,...


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Re: INFO : DoTA 2 Untuk 2011

Postby ChimanX » Fri Oct 29, 2010 2:13 pm

emang bakal lebih berat? dota kan jadi legenda karena ringan...


Pontianak :happy2: ...KETERIMA D4!!! :amitaba:

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Re: INFO : DoTA 2 Untuk 2011

Postby Vantat » Fri Oct 29, 2010 2:36 pm

bukan karena ringan, tp karena gameplay, kalo dari segi grafis kayaknya diupdate


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Re: INFO : DoTA 2 Untuk 2011

Postby go_senchimetoru » Mon Nov 01, 2010 10:41 pm

yang penting morph jadi keren abis hahahaha

tapi katanya engine yang dipake emang agak berat, moga2 aja ga berat2 amat, ya moga2 semacem HoN tapi lebih bagus ah ......

yang penting gameplay gak usa diubah banyak2, ditingkatin aja jangan dirombak that's it ....

~fin~


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Re: INFO : DoTA 2 Untuk 2011

Postby ruby » Sun Nov 28, 2010 5:00 pm

hoho.. patut di tunggu... :shy:


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